Discussion Title: Would online education be best in virtual reality (VR)? 1. Virtual reality \(VR\) is the best format for online education. 1.1. Con: VR might not provide the best educational system for students 1.1.1. Con: VR has endless possibilities on how it teaches. it can serve better to explain with visual examples. 1.1.2. Pro: Resources for VR may not be available to students all the time or divided equally. 1.1.2.1. Pro: There is the question of resources that needs to be addressed. All students do not have access to resources such as VR kit, data, or power due to either [affordability](https://www.theverge.com/2019/5/16/18625238/vr-virtual-reality-headsets-oculus-quest-valve-index-htc-vive-nintendo-labo-vr-2019) or other reasons. 1.1.2.2. Con: This could be resolved by making it a requirement for VR to be accessible for students 24/7. 1.1.2.3. Con: VR could become much cheaper due to a wider consumer base, which would lead it to be more accessible to students. 1.1.2.4. Con: A [$5 VR headset](https://www.fivebelow.com/hype-trade-i-fx-virtual-reality-headset-silver.html) is really all that's needed to turn a smartphone into a VR device \(which is much cheaper than physically going to school in the 'long run'\). 1.1.3. Pro: VR is not as healthy for students as going to school. 1.1.3.1. Con: There are no properties of physical reality that VR would not be able to eventually contain, and thus VR could be made to be healthy in all of the ways that physical schools are currently healthy. 1.1.3.2. Con: Schools are not healthy to be in in the long-term, and VR gives students a choice to avoid unhealthy/unsafe situations that schools create. 1.1.3.2.1. Pro: People spread illnesses quickly to others in school settings. Getting sick impedes learning greatly for days/weeks. VR could prevent issues associated with this. 1.1.3.2.1.1. Pro: People can learn in VR while ill, as they can stay and learn in at home while they get better. This prevents students from choosing between their health and learning when people need to get better. 1.1.3.2.1.2. Pro: If students get sick, they can learn in VR instead of passing their illnesses onto others. Since falling ill is a distraction from studies, less people being sick means better capabilities to learn. 1.1.3.2.2. Pro: Sitting down in class for hours at a time is not healthy for students and VR could allow people to exercise. 1.1.3.2.2.1. Pro: Students could do the VR on a recumbent bicycle 1.1.3.2.2.2. Con: VR might provide an avenue for lethargy and they will most likely not even leave their bed for school, which is less exercise than going to one 1.1.3.2.3. Pro: Students do not get the healthiest food at school, due to the lack of options \(either school lunches, bringing one's own, having it dropped off, or get delivery from a restaurant\). People could make food fresh when they get hungry at home instead, which would be fresher and healthier than at school. 1.1.3.2.4. Pro: Students can be more physically active while learning in VR \(due to more motion required\), instead of having a low activity level while sitting at desks typically at that time in schools. 1.1.3.2.5. Pro: With field trips, teachers could pick locations that students will likely go to after school, but are hazardous. This will lessen the likelihood that students put themselves at risk by going there themselves in reality. 1.1.3.2.5.1. Pro: Instead of going to Mt. Everest in person, which is riddled with [danger](https://www.youtube.com/watch?v=Bchx0mS7XOY), one could just go in VR through the [Google Expeditions](https://www.gearbrain.com/7-best-vr-education-apps-2579317090.html) app. 1.1.3.2.5.2. Pro: The more students learn about and use VR in the classroom, the more likely they'll utilize it outside of it. That'll help them choose to do activities in VR instead of in reality, even if it's not done through a field trip through a class. 1.1.3.2.5.3. Con: If students don't go in reality to places, then they form a judgment about them that may not be true, which could be dangerous \(like not knowing the dangers there\). 1.1.3.2.5.4. Con: If students get even more interested about these places when visiting in VR, that it makes them even more inclined to go in person, then this idea backfires. 1.1.3.3. Pro: VR can be distracting. 1.1.3.3.1. Pro: Electronics in general are distracting, as they cause people to lose their focus when they are on it 1.1.3.3.1.1. Pro: Technology might have [negative effects](https://www.psychologytoday.com/us/blog/the-power-prime/201212/how-technology-is-changing-the-way-children-think-and-focus) on children's capacity of attention. 1.1.3.3.1.2. Pro: Companies like Facebook and Google try their best to keep people on their websites, which can take away from the learning experience. 1.1.3.3.2. Pro: Having twice as many environments presents twice as many noises. 1.1.3.3.3. Con: VR can be less distracting, because one can customize the environment to suit their needs. This feature allows students to eliminate anything distracting in their environment, which is not possible in a classroom. 1.1.3.3.4. Con: Students will not be distracted by other students while in VR, allowing them to focus and excel at their studies. 1.1.3.3.4.1. Pro: If a student starts acting out, the teacher could instantly send them to a "virtual principal" without disrupting the rest of class or having to stop the lesson. 1.1.3.3.5. Pro: Students would find a more difficult time in asking others for help or working on group projects, due to the isolating aspects of VR. 1.1.3.3.5.1. Con: The "Looking for group" concept from online gaming could be easily integrated into a virtual classroom or school. 1.1.3.3.6. Pro: Since VR schools are highly customizable, perfectionists might get distracted by the endless options and the never-satisfied feeling each feature provides them 1.1.3.3.7. Con: VR allows people to learn faster, because they are not held back by the class. If someone wants to move ahead with their studies without breaks, they can do so without worries about messing up the learning process for others. 1.1.3.3.8. Con: If a student brings up future material that the class did not get to yet, teachers and students get confused and distracted. This would not happen in VR, as the student's the only one in the class. 1.1.3.3.8.1. Con: If the VR is set up to have the same pace as a normal class setting, then this could still be a distraction. Only one with a self-paced setting would make learning ahead of the class possible. 1.1.3.3.9. Con: The efforts \(like time\) of going to/from school \(including getting ready, etc.\) take away from learning, which is avoidable in a digital environment. 1.1.3.3.9.1. Pro: The biggest efforts for VR are putting on goggles and readying one's work area. 1.1.3.3.9.2. Pro: Getting to school requires people taking items for/from their surroundings to it, but VR prevents this [hassle](https://www.wsj.com/articles/b-schools-get-a-feel-for-virtual-reality-1435776045) from taking place. 1.1.3.3.9.3. Pro: Students could set up their real environment \(the location where a person participates outside of VR\) permanently. 1.1.3.3.9.3.1. Pro: In school, students get shuffled around to where they lose the sense of permanence in their surroundings. 1.1.3.3.9.3.2. Pro: This is beneficial because it can be developed \(i.e. built upon\), customized, not lose items in, keep reference items, and be there when school is over. 1.1.3.3.10. Pro: Students can get distracted by the [novelty](https://www.commonsense.org/education/articles/what-the-research-says-about-vr-in-classrooms) of VR that they don't focus on what they're learning. 1.1.3.3.10.1. Con: VR can be considered so cool for students that what they see in VR can actually make them more interested in learning \(by being an [attention-grabber](https://www.commonsense.org/education/articles/what-the-research-says-about-vr-in-classrooms)\) rather than less. 1.1.3.4. Pro: Schools provide a social background for students to develop social skills compared to the isolation that VR brings 1.1.3.4.1. Con: VR could be made to help students gain a social life digitally, just like how social media has for many people 1.1.3.5. Pro: VR environments can be dangerous, such as getting neurological "[VR simulator sickness](https://www.cnet.com/news/the-dangers-of-virtual-reality/)" \([disoriented](https://www.commonsense.org/education/articles/what-the-research-says-about-vr-in-classrooms), nausea, and fatigue\), physical injuries \(from oneself or to others\) with one's surroundings being in the "[VR zone](https://www.cnet.com/news/the-dangers-of-virtual-reality/)" and [tripping over wires](https://www.cnet.com/news/the-dangers-of-virtual-reality/), and [eye fatigue](https://www.cnet.com/news/the-dangers-of-virtual-reality/). 1.1.3.5.1. Pro: People are not likely to be mindful of taking the recommended [frequent breaks](https://www.commonsense.org/education/articles/what-the-research-says-about-vr-in-classrooms) needed in VR \(due to not being mindful of the time or one's surroundings there\), which will lead to such dangers. 1.1.3.6. Pro: The padding could be unsanitary from [sweating](https://www.vrheads.com/best-vr-apps-exercise), especially while exercising. 1.1.3.7. Con: There are no properties of physical reality that VR would not be able to eventually contain, and thus VR could be made to be healthy in all of the ways that physical schools are currently healthy. 1.1.3.8. Pro: School can teach students about health with lessons that reinforce them. 1.1.3.8.1. Con: Same could take place in VR. 1.1.3.9. Con: Students get more time to relax during their breaks, because they do not have to spend a lot of their time walking to break areas. 1.1.3.9.1. Pro: Breaks are beneficial to [prevent stress and anxiety](https://www.accreditedschoolsonline.org/resources/student-stress/). This can improve learning, by allowing students to focus on their studies better instead of their health. 1.1.3.9.1.1. Con: Students can also take less breaks with VR if they are really interested in what they are learning, don't need it, or found a way to take breaks while learning \(like eating while studying\). 1.1.3.9.2. Con: If students take too many breaks during their studies, they might lose concentration and understanding of what they are learning. Picking up where one left off is difficult. 1.1.3.10. Con: VR provides a safe zone for students. 1.1.3.10.1. Con: Students should learn to confront problems within groups rather than alone. 1.1.3.10.2. Con: Visiting digital representations of monuments, while better than not seeing them at all, can't recreate the experience of being at a physical site. 1.1.3.10.2.1. Con: Sometimes a person could get even better experience in VR than reality. For instance, in a museum a person cannot touch a painting. In VR, someone could not only touch a painting, but also zoom in and manipulate it \(like draw on top of it\). 1.1.3.10.2.2. Pro: For example, visiting the site of a former concentration camp can create a multitude of [emotions](http://www.spiegel.de/international/touring-a-concentration-camp-a-day-in-hell-a-338820.html) that documentaries or other virtual experiences cannot recreate. 1.1.4. Con: VR allows students to be more comfortable in the learning process 1.1.4.1. Con: This also means parents would have to provide suitable space for schooling at home. For many, this may not be possible. 1.1.4.1.1. Con: Laws could be changed to require parents to create a space for students to learn at home. 1.1.4.1.2. Con: Students don't have to learn at home. With better VR technology, students could possibly learn anywhere. 1.1.4.2. Pro: VR allows for more flexible schedules, where if people need to go to appointments or address emergency situations. Students do not have to worry about missing class and have more privacy in tending their needs \(instead of getting calls from schools and explaining why they are missing\). 1.1.4.3. Pro: It's more immersive than online schooling. 1.1.4.3.1. Pro: It can [replicate a campus digitally](https://www.wsj.com/articles/b-schools-get-a-feel-for-virtual-reality-1435776045) for a more realistic setting. 1.1.4.3.2. Pro: There can be more in-person-like interactions among people, students, and faculty. Online education can be more one-sided in delivering content. Even if it's interactive, it's likely not with teachers and students \(like quizzes\). 1.1.4.3.3. Pro: Students could customize the setting they are learning in 1.1.4.3.3.1. Pro: Students can change avatars and classroom layouts \(like even being a [dolphin underwater](https://www.thesixthaxis.com/wp-content/uploads/2015/12/22853124843_fe04a9e42a_o-1024x511.jpg)\) if they get bored, so it engages them more. 1.1.4.4. Pro: The biggest efforts for VR are putting on goggles and readying one's work area. 1.1.4.5. Pro: -> See 1.1.3.3.9. 1.1.5. Con: Students [achieve "more progress](https://s3-cdn.uploadvr.com/wp-content/uploads/2016/11/A-Case-Study-The-Impact-of-VR-on-Academic-Performance_20161125.pdf) by VR-based learning than traditional teaching". 1.1.5.1. Pro: This was evidenced when [learning astrophysics](https://s3-cdn.uploadvr.com/wp-content/uploads/2016/11/A-Case-Study-The-Impact-of-VR-on-Academic-Performance_20161125.pdf). 1.1.5.2. Pro: This is especially important for STEM courses, as [physics, biology, and chemistry](https://s3-cdn.uploadvr.com/wp-content/uploads/2016/11/A-Case-Study-The-Impact-of-VR-on-Academic-Performance_20161125.pdf) are most suitable for VR. 1.1.5.3. Pro: Students are really interested in VR learning. 1.1.5.3.1. Con: This interest has yet to be translated in reality, as [under a quarter](https://thinkmobiles.com/blog/virtual-reality-education/) of schools have implemented it. 1.1.5.3.2. Pro: [97%](https://thinkmobiles.com/blog/virtual-reality-education/) of students would like to take a VR course, [70%](https://www.commonsense.org/education/articles/what-the-research-says-about-vr-in-classrooms) are interested in learning in VR, and [95%](https://s3-cdn.uploadvr.com/wp-content/uploads/2016/11/A-Case-Study-The-Impact-of-VR-on-Academic-Performance_20161125.pdf) of them recommend VR learning to others after experiencing it themselves. 1.1.6. Con: Students could attend courses taught by eminent researchers instead of underfunded high-school teachers. 1.1.6.1. Con: Eminent researchers would get too much demand. They can't teach thousands of students at once, otherwise it could not be personalized and they would not have time to answer students' questions. 1.2. Pro: It allows for opportunities that can't happen in reality. 1.2.1. Pro: People could create something that they can't in reality \(which would be great for [3D art](https://thinkmobiles.com/blog/virtual-reality-education/) or [architectural creations](https://www.emergingedtech.com/2017/06/real-uses-of-virtual-reality-in-education-how-schools-are-using-vr/), for instance\). 1.2.2. Pro: VR creates a hyperrealistic state that's allows for extra safety measures while still providing an experience similar to reality. 1.2.2.1. Pro: [VR field trips](https://www.emergingedtech.com/2017/06/real-uses-of-virtual-reality-in-education-how-schools-are-using-vr/) could allow virtual visits instead of ones in reality. 1.2.2.1.1. Pro: With history, students could be placed into the [perspective](https://www.gearbrain.com/7-best-vr-education-apps-2579317090.html) of a person in a different moment of location and time than theirs to truly experience what they did then. 1.2.2.1.1.1. Pro: In the environmental sustainability field, children can experience and see slaves clear-cutting forests, over-harvesting fisheries, strip mining land, etc., instead of it being out of sight or mind. Providing visceral experience can help incite response and ultimate action among children. 1.2.2.1.2. Pro: They may be even able to visit locations that are impossible in reality, like those that don't exist anymore \(such as the [Jurassic Era](https://www.emergingedtech.com/2017/06/real-uses-of-virtual-reality-in-education-how-schools-are-using-vr/)\). 1.2.2.1.3. Pro: These can also be more interactive than normal. 1.2.2.1.3.1. Pro: People can manipulate what they see \(like draw over, copy, etc.\), which would augment their reality, but in VR. 1.2.2.1.3.2. Pro: For instance, what normally can't be touched \(due to delicacy\) can be in VR. 1.2.2.1.4. Con: Some sites require maintenance costs to sustain rarities and virtual visiting could cause them to lose a source of income to do so. 1.2.2.1.4.1. Con: Educational places could charge schools to visit them in VR, so they won't lose income in reality. 1.2.3. Pro: VR can provide more flexibility in learning than with traditional education styles. 1.2.3.1. Pro: People might be able to fit more classes into a day, or the same amount of classes into a shorter time, by avoiding needing to physically get to the next class in time. 1.2.3.2. Pro: VR education could allow much greater flexibility on which classes students go to, thereby limiting the scenarios in which students are likely to act out. 1.2.3.2.1. Pro: Students who don't work well together \(they encourage each other to act out, for example\), could thus be separated more easily. 1.2.3.2.2. Pro: Students could have more flexibility in choosing teachers with the more suitable teaching style and lesson plans, making them [less bored](https://www.listenandlearn.org/the-teachers-handbook/how-do-i-know-if-my-students-are-bored/) and [resentful](https://cehdvision2020.umn.edu/blog/aggressive-behavior-in-students/), and hence less likely to act out. 1.2.4. Pro: VR makes getting an education more [accessible](https://theblog.adobe.com/virtual-reality-will-change-learn-teach/). 1.2.4.1. Con: The cost of VR is can be very high, limiting accessibility. 1.2.4.1.1. Pro: VR devices can get [expensive](https://www.theverge.com/2019/5/16/18625238/vr-virtual-reality-headsets-oculus-quest-valve-index-htc-vive-nintendo-labo-vr-2019) with higher-quality experiences. 1.2.4.1.1.1. Con: -> See 1.1.2.4. 1.2.4.2. Pro: People could interact with items they might not be able to in reality \(like museum pieces, celestial objects, or something that no longer exists\) in the classroom. 1.2.4.3. Pro: People can witness simulations happening in front of them \(like aerodynamics, for instance\), which wouldn't couldn't happen easily in reality. 1.2.4.4. Pro: Students can visit their classroom after school in case they need to \(like to continue on a project, have a study atmosphere, or get something they let behind\). 1.2.4.4.1. Con: The school might not be the same after hours, so not everything will be accessible then. 1.2.4.5. Pro: They can take classes around the world simultaneously, especially when they're not offered locally. 1.2.4.6. Pro: Students could "attend" specialized courses and focus on working on their individual strengths. 1.3. Pro: People can learn by practicing on simulations without risking a being's safety. 1.3.1. Pro: People can make [dissections](https://www.emergingedtech.com/2017/06/real-uses-of-virtual-reality-in-education-how-schools-are-using-vr/) in VR without killing animals. 1.3.2. Pro: VR can lessen the dangers of straight into an industry unprepared by letting them practice first \(like [surgery](http://emergingedtech.com/2017/06/real-uses-of-virtual-reality-in-education-how-schools-are-using-vr/)\). 1.3.3. Con: VR [hurts people's eyes](https://venturebeat.com/2015/04/18/were-not-talking-about-what-vr-is-doing-to-our-eyes-and-our-brains/) after a while, so it is not a good idea for a long-term basis. 1.4. Con: VR should not be a complete substitute for human interaction. 1.4.1. Con: Human interaction happens all the time electronically and digitally. Some people even feel more comfortable behind a computer, and eventually comfortable enough to socialize in the real world. 1.4.1.1. Pro: The ability to interact digitally is already incredibly easy to access outside of school. In contrast, exposure to human interaction in real life for kids outside of school is highly dependent on the child's parents. 1.4.1.2. Pro: Students are most likely to be nervous and forget everything if presenting with large class. While in VR, it is possible to just erase the audience from view. 1.4.2. Pro: Learning is an incredibly complex process and, at least in part, requires a teacher to be able to respond to a learners non-verbal cues. VR cannot do that, or at least not to the same level as teachers can. 1.4.3. Con: With virtual world/campuses/schools, people can socialize in a more realistic way than other forms of online education \(like classes with video lectures\). 1.4.4. Pro: We could use classrooms for real learning and action based projects and collaboration. Teaching team building and relationship management in person and using VR and tech tools for downloading data in a more interesting and participatory manner. 1.4.4.1. Pro: -> See 1.1.3.10.1. 1.4.4.2. Con: Students can form groups and work together better in VR than in person. 1.4.4.2.1. Pro: One of those reasons is that it is easier to meet up in VR than in person, where a person might not show up. 1.4.4.2.2. Pro: Sharing and editing ideas and files are much easier in VR than in person, especially where inefficiencies arise, such as each person talks over each other or devalues others' opinions. 1.4.5. Pro: Kids don't retain stuff they hear a teacher say or read in a book the same way, particularly when they are on all types of [infobesity](https://www.bain.com/insights/infobesity-the-enemy-of-good-decisions) - inducing devices these days, such as tv, phones, laptops, games, etc. 1.4.6. Con: Learning could be hybridized where most \(95%\) is in VR and students meet at school a few times a year to make sure students are on the right track, go on field trips in reality, and take standardized or final tests. 1.4.6.1. Pro: This is similar to the concept of homeschooling, which is legal in some countries and was common practice until the beginning/middle of the last century for practical reasons. 1.4.7. Pro: You would never really know if people are actually who they say they are and if they are present, or even exist. 1.4.8. Pro: Hybrid/blended learning is [better](http://article.sapub.org/10.5923.j.edu.20120207.17.html) \(in terms of challenge and grades\) than both VR and traditional settings. 1.4.8.1. Pro: [Mixed reality](https://en.wikipedia.org/wiki/Mixed_reality) would be better than VR. 1.4.8.1.1. Pro: Mixed reality allows people to learn in more environments than VR \(can be in use at home or on-the-go\), so it's more flexible in terms of freedom of mobility. 1.4.8.1.2. Pro: Mixed reality is more capacity for being in/utilizing one's environment. 1.4.8.1.2.1. Pro: Mixed reality has more options where it has the features of both VR and mixed reality, whereas VR provides only one setting choice. 1.4.8.1.3. Pro: Mixed reality is more natural to use, making it more comfortable to learn with than VR. 1.4.8.1.4. Pro: Mixed reality allows for "[embodied learning](http://www.move2learn.education.ed.ac.uk/wp-content/uploads/2015/04/Lindgren-2013-Embodied-Learning-and-Mixed-Reality.pdf)", as people are more used to interacting in the physical rather than digital environment \(which could impact their education\). 1.4.8.2. Pro: If one parent is paid to stay home \(from the funding saved from brick-and-mortar\), it could make VR work with added advantages, such as paying parents to stay home \(thus alleviating the needs for govenrments to create jobs\) and be with their kids, as well as decreasing the need to pay teachers. 1.4.8.2.1. Pro: Parents could learn teaching skills, which may help with parenting children. So there are applications that go beyond just education that it benefits. 1.4.8.2.2. Con: Not all parents are going to be good teachers, even if they're paid, especially because they never specialized in it, like teachers have. So taking jobs away from teachers just prevents those who are qualified from taking the lead in educating students. 1.4.8.2.2.1. Con: If parents are not teaching their kids well, then teachers could be there to assist parents if they are slipping - thus giving teachers a job, but still paying parents too. 1.4.8.3. Con: There's slightly [less retention](http://article.sapub.org/10.5923.j.edu.20120207.17.html#Sec3.6) in hybrid settings. 1.4.8.3.1. Con: This might be confounded by the fact that most people were employed in the hybrid setting, according to the [article](http://article.sapub.org/10.5923.j.edu.20120207.17.html#Sec3.6). 1.4.8.4. Con: Not all studies [agree](https://www.lanecc.edu/sites/default/files/assessment/hill-onlineteachinglearning2010.pdf) that hybrid/blended learning is better. 1.5. Con: Teaching would be harder in VR. 1.5.1. Pro: VR creates difficulties for teachers to observe student behavior and discipline them accordingly. 1.5.1.1. Pro: Classrooms would be chaotic without obedience, as there is no will to obey if no punishment is possible to receive. 1.5.1.1.1. Con: Just because a classroom moves to VR doesn't mean that they can't be disciplined. It may require different methods for a different setting, but isn't impossible. 1.5.1.1.1.1. Pro: For instance, a student's avatar could be removed from the classroom if they're deemed too disobedient. 1.5.1.1.1.2. Pro: The responsibility for handling disobedience is going to shift to outside of the classroom. So even if there's no management in the classroom itself, chaos won't be an issue there. 1.5.1.1.1.2.1. Pro: All in class interactions can be easily recorded in a VR setting so parents can be sent proof of their student misbehaving, thus allowing parents to choose the appropriate discipline instead of teachers handling it. 1.5.1.1.2. Con: Since people are not in a classroom in person, there's less opportunities for a person to be disobedient in a traditional sense. So even though there's no punishment or obedience, doesn't mean that the classroom would be chaotic. 1.5.1.1.2.1. Pro: For instance, there could be a setting where all students are [able to be muted](https://support.outschool.com/en/articles/2334575-zoom-features-for-teachers) when a teacher is speaking, which isn't possible in person. This prevents disruptions from even starting, thus preventing the need for discipline. 1.5.1.1.2.2. Pro: -> See 1.2.3.2. 1.6. Con: VR technology is not fully developed and could get in the way of learning 1.6.1. Con: VR is the future and schools should catch up with technological progress. 1.6.1.1. Pro: VR allows, in some classes like design, for the students to manipulate and change objects that would cost schools lots of money on materials and supplies for mistakes and changes \(even on just one assignment\). VR saves money by building and creating there instead of in reality. 1.6.1.2. Pro: This is especially true with learning media, where the biggest source of retention of material before computers was [books](https://theblog.adobe.com/virtual-reality-will-change-learn-teach/). 1.6.1.2.1. Pro: Instead of waiting and applying for an internship to graduate or gain experience for a career, one could instead [jump right in](https://theblog.adobe.com/virtual-reality-will-change-learn-teach/) when they're ready to in VR. 1.6.1.3. Pro: We should use all forms of technology \(such as AI, AR, Social Media, Gaming and especially VR\) for learning and advancing. As it is all here to stay we should use it for good. 1.6.1.3.1. Pro: -> See 1.2.2.1.1.1. 1.7. Pro: VR provides another option to people who learn better in it than school, as there is not a one-size-fits-all method to teaching/learning. 1.7.1. Pro: -> See 1.2.4. 1.7.2. Pro: VR provides an [immersive learning experience](https://s3-cdn.uploadvr.com/wp-content/uploads/2016/11/A-Case-Study-The-Impact-of-VR-on-Academic-Performance_20161125.pdf) in learning theoretical knowledge and practicing practical skills. 1.7.3. Pro: VR allows students and teachers to meet in circumstances otherwise not possible 1.7.3.1. Con: Teachers may feel that it's harder to work on non-verbal cues \(like eye-contact\) to gauge the effectiveness of what is being said/ presented. 1.7.3.1.1. Con: There is technology \(like the [hololens](https://youtu.be/1cQbMP3I5Sk?t=947)\) to address the inability to see people \(for non-verbal cues\) by allowing them to upload virtual versions of themselves in real time for another person to view them. 1.7.3.2. Pro: Some of these circumstances include [disability](https://thinkmobiles.com/blog/virtual-reality-education/), illness, bullying, and being a foreign student \(due to [language barriers](https://thinkmobiles.com/blog/virtual-reality-education/)\). 1.7.3.2.1. Pro: VR can help those who are [autistic get social skills](https://variety.com/2018/digital/features/voiss-interview-vr-hmd-1203086576/) needed for school. 1.7.3.2.2. Pro: The way we learn will change dramatically and [VR will be a useful tool to help dyslexic people](https://blog.dyslexia.com/help-dyslexic-students/) to learn living an experience and not reading a book. 1.7.3.2.2.1. Pro: VR may be able to present books in a way that a dyslexic could read - but is not understandable by regular people, so they can learn from it without having to retrain themselves on top of learning. 1.7.3.2.2.2. Pro: VR could help train a dyslexic to read by rearranging letters in books and then arranging them back until they understand. This is not really possible with regular books. 1.7.3.2.3. Pro: [Students with disabilities](https://www.abilitynet.org.uk/news-blogs/8-ways-virtual-reality-could-transform-lives-disabled-people) could participate in classes without having to navigate potential obstacles in the physical world. 1.7.4. Pro: VR adds more variety to learning. 1.7.4.1. Pro: Students find schools to be boring, due to the lack of interaction, whereas they find VR to be more [interactive](https://s3-cdn.uploadvr.com/wp-content/uploads/2016/11/A-Case-Study-The-Impact-of-VR-on-Academic-Performance_20161125.pdf) with the material being taught. 1.7.4.1.1. Pro: -> See 1.1.4.3.3.1. 1.7.4.2. Pro: New abilities to move around and experience new scenarios, or scenarios and stories from different points of view, will enhance understanding.